Increasing Draw Distance in Games
Example: Gothic Classic Series (2001 / 2005) and Gothic 3 (2006)
Today, September 29th, 2024, another video about computer gaming, this time about draw distance:
Eleven month ago, I published a similar video about field of view (FOV):
There are several, very different reasons for those videos. To name just three of them: 1. If you want to talk anything, even about computer games, you should know what you are talking about. 2. Computer gaming has quite an impact on today's culture, and that impact should not be ignored by the church. 3. Playing is not evil in itself.
E.g. playing music is part of my life and of my character. When I was 16, I even considered to become a musician (classical guitar and classical piano). Nearly every day, I play both instruments.
Here an example for the piano (several sound examples on an electronic piano - Mozart, Scarlatti, Bach) - 2018:
And here an example for the guitar (Carcassi, study in A-major) - 2019:
As humans, we have culture, and this is a good thing.
Ich möchte lieber mehr Theologisches und Kanonistisches über den Sedisvakantismus, keinesfalls über den falschen Sedisprivationismus erfahren.